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UModel has done it, where are we at?
Oct 09, 2021
Oh of course they can succeed, but I'd argue that if you have charged for the tool, there needs to be a level of polish and a level of speed and hunger to do it first. Money should be used to develop a product further and faster instead of a, "well we did it first" fee, so to speak. But to comment on their community, yes, they're large. It comes with being free and supporting basically every game. But the updated version was made by one of the mods, not a community of people. Not to be rude, but it's been a WIP for mooooooooonths and you've said multiple times and to multiple people that it's either coming in a couple of days, next week or "soon" :) "The whole "Three tools just for one thing" thing is something we did intentionally. Not merging them into one tool is for convenience, future research, and liberty purposes." For whom? I don't think I've met anyone that enjoys to load up and put a key into two tools and then extract textures with one tool to then convert them with multiple .exe files to see which one works when, with UModel, one can click a model, view it, extract it, or even view textures and then convert them there and then. Even preview them if they wish to :/ Either way, I look forward to the update :)
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