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Geomorph
Geomorph Tool is a high-functioning 3D model converting, importing and exporting tool. It supplies support for 750+ game's 3D model file format including all of the games' from our Unarch Tool Unrivaled. It provides options like exporting the model to whichever format do you want or directly import into the blender. Also it has a 3D viewport in it so you can view it on the fly before you decide to export/import it.
FIRST YEAR DISCOUNT(%16,6) + SAFER INTERNET DAY DISCOUNT(%20) ON ALL PRODUCTS !!
FIRST YEAR DISCOUNT(%16,6) + SAFER INTERNET DAY DISCOUNT(%20) ON ALL PRODUCTS !!
Forum Posts
Konnar Horsewood
Nov 26, 2023
In Forum
Haven't been around for a while,
Is there any more progress with Gears 5?
Weighting on bones correct?
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Konnar Horsewood
Aug 06, 2022
In Forum
Is this Tool still alive and being Updated? I haven't seen any updates come out for a while, I know things take time but it's just worrying
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Konnar Horsewood
Aug 23, 2021
In Forum
I was trying to export the textures for Anthony Carmine MP01, I got the D, MR, and E to export however they were only 1024x1024, and then the normal wouldn't convert at all, just kept going glitchy, I did have to grab them from the "T_MP_COG_AnthonyCarmine_MatCollection_sm_SG_LOD2" as nothing else exported with the MP01... also can't figure out how to make the UV's correct in blender as the character UV's seem messed up. Here are a few screenshots https://gyazo.com/2daf7c1519290cec6b28bf30256c11d6 - Diffuse 1024x1024 and its the same with the E and MR However the normal looks like this even running it through BC7 with Texmorph 1.9 https://gyazo.com/8dcbe537bc2a004592c92b94be3761a9 and it's only about 512 ish. then on the character mesh this is what it looks like with a texture applied https://gyazo.com/0e0028dc148303d263292fa646d33fb1 as you can see, the UV's aren't proportionate... any help would be appreciated!
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Konnar Horsewood
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